CS563 - Some Useful Texts for Advanced Graphics
You can borrow any of these from me for a 3-week period. The library has some of them as well.
Glassner, Andrew, Principles of Digital Image Synthesis, Parts I and II
Akenine-Moller and Haines, Real-Time Rendering (Second edition)
Woo, Neider, Davis and Shreiner, OpenGL Programming Guide (Third Edition)
Shreiner, OpenGL Reference Manual (Third edition)
Foley, Van Dam, Feiner and Hughes, Computer Graphics: Principle and Practice
Ferguson R.S., Practical Algorithms for 3D Computer Graphics
Shirley, Peter, Fundamentals of Computer Graphics
Watt, Alan, 3D Computer Graphics (Third edition)
Watt and Policarpo, The Computer Image
Ebert et al, Texturing and Modeling
Cohen and Wallace, Radiosity and Realistic Image Synthesis
Ashdown I, Radiosity: A Programmer's Perspective
Hill, F.S., Computer Graphics Using OpenGL
Sillion and Peuch, Radiosity and Global Illumination
Blinn, Jim, Jim Blinn's Corner: A Trip Down the Graphics Pipeline
House and Breen, Cloth Modeling and Animation
Shirley Peter, Realistic Ray Tracing
Jensen, Realistic Image Synthesis Using Photon Mapping
Riddell and Britt, Maya Visual Quickstart Guide
Lammers and Gooding, Maya 4 Fundamentals
Birn, Digital Lighting and Rendering
Angel, Ed, Interactive Computer Graphics: A Top-Down Approach Using OpenGL