WPI Computer Science Department

Computer Science Department
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CS 563 Spring Semester, 2003
Advanced Topics in Computer Graphics


CS563 - Some Useful Texts for Advanced Graphics

You can borrow any of these from me for a 3-week period. The library has some of them as well.

Glassner, Andrew, Principles of Digital Image Synthesis, Parts I and II

Akenine-Moller and Haines, Real-Time Rendering (Second edition)

Woo, Neider, Davis and Shreiner, OpenGL Programming Guide (Third Edition)

Shreiner, OpenGL Reference Manual (Third edition)

Foley, Van Dam, Feiner and Hughes, Computer Graphics: Principle and Practice

Ferguson R.S., Practical Algorithms for 3D Computer Graphics

Shirley, Peter, Fundamentals of Computer Graphics

Watt, Alan, 3D Computer Graphics (Third edition)

Watt and Policarpo, The Computer Image

Ebert et al, Texturing and Modeling

Cohen and Wallace, Radiosity and Realistic Image Synthesis

Ashdown I, Radiosity: A Programmer's Perspective

Hill, F.S., Computer Graphics Using OpenGL

Sillion and Peuch, Radiosity and Global Illumination

Blinn, Jim, Jim Blinn's Corner: A Trip Down the Graphics Pipeline

House and Breen, Cloth Modeling and Animation

Shirley Peter, Realistic Ray Tracing

Jensen, Realistic Image Synthesis Using Photon Mapping

Riddell and Britt, Maya Visual Quickstart Guide

Lammers and Gooding, Maya 4 Fundamentals

Birn, Digital Lighting and Rendering

Angel, Ed, Interactive Computer Graphics: A Top-Down Approach Using OpenGL


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