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WPI (Worcester Polytechnic Institute)
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Effects of Jitter on Quality of Experience in Cloud Gaming

Thomas Flanagan, Carter Nakagawa, Michael Oliveira

Advisor: Mark Claypool

Interactive Qualifying Project
Terms ABC 2022-23

Abstract

The emergence of cloud technology has led to cloud-based video game streaming (cloud gaming for short), which provides access to games without expensive hardware. However, cloud gaming is susceptible to variations in latency that impact performance and user experience. A better understanding of these effects can help build systems to mitigate them. This project explores the impacts of jitter frequency and magnitude on user experience. Four games, Bloons Tower Defense 6, Hollow Knight, Hades, and CS:GO, were tested by having participants rate gameplay experience under various jitter conditions. From this experiment, jitter magnitude was found to have a significant, negative effect on user experience, while jitter frequency was found to be inconclusive.


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