Peeker's advantage - the performance advantage that the player peeking around the corner has over the player defending the corner in FPS games - is commonly believed to be caused by network latency. However, latency's impact on peeker's advantage has not been extensively studied. This paper examines the effect of latency and peeker's distance from the corner on peeker's advantage through a 24-person user study conducted using an open-source FPS game: First Person Science. One of three pre-set latencies and distances were assigned to the players for each game randomly. The analysis of the hits, wins, accuracy, and time-to-damage data shows that peeker's advantage is more affected by the defender's latency than the peeker's latency, and the optimal distance for peeking does not vary with latency.
Materials