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WPI (Worcester Polytechnic Institute)

Computer Science Department
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The Impact of Frame Rate and Resolution on Player Movement in First-Person Shooters

Tim Connor, Adam Fiske and Ryan Kennedy

Advisor: Professor Mark Claypool

Interactive Qualifying Project IQP-MLC-GP05
Worcester Polytechnic Institute
Terms BCD 2006

Abstract

The effects of frame rate and resolution on users' perception of digital media are a growing concern. This paper looks at the effects of these two factors on users' performance in movement related tasks in first person shooter games. In a user study, participants played several custom maps in Quake 3 Arena at different frame rates and resolutions and their performance was measured. It was found that lower frame rates and resolutions lowered users' overall performance in the video game.


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