Claypool

Courses

Publications

Students

Projects

Service

Downloads

Misc


WPI (Worcester Polytechnic Institute)

Computer Science Department
------------------------------------------

Catalyst - Using Hitbox Scaling for Latency Compensation in a Cloud-based Game

Adam Desveaux, Alejandra Garza, Cameron Person, James Plante, and Joseph Swetz

Advisor: Mark Claypool

Major Qualifying Project
Computer Science, WPI
Terms ABCD 2020-2021

Abstract

Cloud gaming services have been increasing in popularity because of the convenience in rendering and computation done in the cloud. However, latency remains a challenge since all player input must be sent from client to server, rendered, then sent back before action results are seen. For our project we created a multiplayer first-person shooter game with spell-based combat and deployed it to Google Stadia. We then created a latency compensation technique by scaling enemy player hitboxes based on players' latencies, and conducted a user study to determine its efficacy. Analysis of player accuracy under different latency conditions, with and without hitbox scaling, shows an increase in accuracy with compensation for higher latency values.


Download


[WPI Homepage] [CS Homepage] [Mark Claypool's Homepage]