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WPI (Worcester Polytechnic Institute)

Computer Science Department
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Impact of Latency on the Player in Online Games

Ian McNeil and Matthew Beyler

Advisor: Mark Claypool

Major Qualifying Project MQP-MLC-TC12
Computer Science and Interactive Media & Game Development, WPI
Terms ABC 2012-2013 (Completed 2014)

Abstract

As online gaming grows in popularity, it becomes increasingly important to recognize and assess the impact of high latency on player performance and overall game satisfaction, as well as the efficacy of methods to deal with them. In this study, we created a system to test the impact of two popular latency compensation systems (time warp and prediction) at varying degrees of latency upon player performance and enjoyment of the game. It was found that both time warp and prediction improved player performance and that time warp was more effective than prediction.


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