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WPI (Worcester Polytechnic Institute)

Computer Science Department
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Better Game Server Selection

Steven Gargolinski and Christopher St. Pierre

Advisor: Mark Claypool

Major Qualifying Project MQP-MLC-SS04
Computer Science Department, WPI
Terms ABC 2005

Abstract

As the gaming industry grows, so does network gaming as a whole. In recent years, as network gaming has evolved, server browsing has not. Today's simple static ping times are not enough to accurately choose a game server to play on. Our approach provides a windowed average of ping times that better serves the player, in addition to providing more efficient ways to choose a game server for multiple players.


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