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WPI (Worcester Polytechnic Institute)

Computer Science Department
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Design and Authorship for the Halberd Narrative Planning Engine

Myles Brandon Karam, Jonas McGowan-Martin, Brian Rubenstein, and Gareth Solbeck

Advisors: Chuck Rich and Mark Claypool

Major Qualifying Project
Computer Science, WPI
Terms ABCD 2016-2017

Abstract

In interactive narratives, there is a trade-off between authorial control and player agency. To address this issue, our team developed Halberd, a game engine which uses planning techniques to produce branching narratives while keeping author workload manageable. Rather than writing story paths, the author writes a world, a set of characters, and an end goal, and the engine dynamically generates the story path based on player actions. Additionally, the engine handles procedural creation of scenes using individual art or text components. To evaluate the engine, we created and playtested a horror game, titled The Worm of Everhill. This report describes the design of the Halberd system, and discusses techniques of authorship for narrative planning engines.


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