Hand rigging 3D models is a challenging task. However, existing auto-rigging tools often restrict a user's creative freedom. The goal of this project was to design and implement an auto-rigging tool for Autodesk Maya that allows users to automatically rig bipedal 3D characters, while maintaining a large degree of creative freedom. We created a series of Python 3 systems that create guides which rig the arms, legs, torso and face of the characters, as well as a graphical user interface that connects these systems and integrates the tool into Maya. A user test assessing the time efficiency and usability of the tool found it sped up rigging by a factor of 3.40 times and showed a high user satisfaction rate.
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