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A Comparison of Automatic versus Manual World Alteration for Network Game Latency Compensation
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A Comparison of Automatic versus Manual World Alteration for Network Game Latency Compensation


Robert Salay and Mark Claypool

In Proceedings of the ACM Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) (Work In Progress)
virtual conference, Canada
November 2-4, 2020


Cloud-based game streaming services add network latency to even single-player games, making them harder to play. World alteration has the potential to mitigate the effects of latency by adjusting the game world to keep the difficulty similar to that with no network delay. This paper presents results from a user study evaluating world alteration as a latency compensation technique. Data from 18 users show world alteration does not totally overcome network latency, but improves performance and quality of experience over an uncompensated game.


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