|
A Comparison of Automatic versus Manual World Alteration for Network Game Latency Compensation |
Robert Salay and Mark Claypool
Cloud-based game streaming services add network latency to even single-player games, making them harder to play. World alteration has the potential to mitigate the effects of latency by adjusting the game world to keep the difficulty similar to that with no network delay. This paper presents results from a user study evaluating world alteration as a latency compensation technique. Data from 18 users show world alteration does not totally overcome network latency, but improves performance and quality of experience over an uncompensated game.
Downloads:
See also:
Robert Salay. A Comparison of Automatic versus Manual World Adjustment for Network Game Latency Compensation, M.S. Thesis, Interactive Media and Game Development, Worcester Polytechnic Institute, Summer 2020. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/ms/world-alteration/