Muball - A Puzzle/Platformer Game

C-term 2010

Morgan Quirk
Lukas Wong-Achorn
Matt Ivory

Advisor: Mark Claypool


Summary

MuBall is a music-driven physics-based puzzle game which challenges your rhythm, exploration and reasoning skills. Adventuring through imaginative levels, you must reproduce the sounds of the world by moving around, jumping, and interacting with objects, while following the rhythm of the music.


Notes

Development was done in Flash. Click on the image above to play the game. Instructions on how to play are in-game. Since there is only one level implemented, when you beat the level, the game restarts.

We did not end up completing the things I thought we'd be able to. Instead, we focused on getting a single level well-polished and playable.


Postmortem

Things that went well:

Things that did not go well:


End Game

Because some things were not completed, we've included some art and level designs to give an idea of how we'd expand on the game. So, take a look at the bonus folder to see things that didn't get included in the game.