Interactive Qualifying Projects Advised |
IQP |
Mattheus Faria, Miles Gregg, Jonathan Hsu, and Pari Nguyen. Analyzing the Effects of Time Warp Latency Compensation and the "Shot-Around-the-Corner" Problem on a First-Person-Shooter Game, Interactive Qualifying Project, Worcester Polytechnic Institute, Spring 2023. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/fps-timewarp-23/
Thomas Flanagan, Carter Nakagawa, Michael Oliveira. Effects of Jitter on Quality of Experience in Cloud Gaming, Interactive Qualifying Project, Worcester Polytechnic Institute, Spring 2023. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/cloud-jitter-22/
Colin Mettler, Dexuan Tang, and Zesheng Chen. A Study on the Effects of Network Latency on Peeker's Advantage in FPS Games, Interactive Qualifying Project, Worcester Polytechnic Institute, Spring 2023. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/fps-lag-22/
Clark Apuy and Botao Han. The Effects of Delay and Jitter on Cloud-Based Game Streaming Players, Interactive Qualifying Project, Worcester Polytechnic Institute, Spring 2022. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/cloud-jitter-21/
Edward Carlson, Tian Yu Fan, and Zijian Guan. Attribute Scaling for Latency Compensation in Cloud Games, Interactive Qualifying Project, Worcester Polytechnic Institute, Spring 2021. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/attribute-scale-20/
Matthew Finn, Alisionna Iannacchione, and Kyle Smith. The Effects of Exercise on Cognitive Performance, Interactive Qualifying Project IQP-MLC-EX19, Worcester Polytechnic Institute, Spring 2020. (Advisors Mark Claypool and Adam Lammert) Online at: http://www.cs.wpi.edu/~claypool/iqp/think-19/
Valerie Courtemanche and Adam Desveaux. The Effects of Latency in Commercial Cloud Video Gaming Services, Interactive Qualifying Project IQP-MLC-LA19, Worcester Polytechnic Institute, Spring 2020. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/cloudgame-19/
Eric Baccei, Alexander Clopper, and Taylan Sel. An Evaluation of Zoom and Microsoft Teams Video Conferencing Software with Network Packet Loss and Latency, Interactive Qualifying Project IQP-MLC-VO19, Worcester Polytechnic Institute, Spring 2020. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/videoconf-19/
Shikha Pandey and Mir Haaris Sultan. An Investigation into the Effects of Traumatic Brain Injury on Speech and Gait, Interactive Qualifying Project IQP-MLC-TB19, Worcester Polytechnic Institute, Spring 2020. (Advisors Mark Claypool and Adam Lammert) Online at: http://www.cs.wpi.edu/~claypool/iqp/tbi-19/
William Campbell, Amanda Goss, and Kyle Trottier. Sports vs Esports: A Comparison Study of Industry Size, Viewer Friendliness, and Competitiveness, Interactive Qualifying Project IQP-MLC-SS18, Worcester Polytechnic Institute, Spring 2019. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/esports-18/
Timothy Day, Zachary Mailloux, and Jacob McManus. The Effects of Latency, Bandwidth, and Packet Loss on Cloud-Based Gaming Services, Interactive Qualifying Project IQP-MLC-ABNA, Worcester Polytechnic Institute, Spring 2019. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/cloud-net-18/
Mei Xintong Zha and Ying Zhang. The Effects of Network Latency on Player Gaming Experience, Interactive Qualifying Project, Worcester Polytechnic Institute, Spring 2019. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/lag-action-18/
Alexander Fitzgerald, Sam Huang, Kyle Sposato, and Dongjie Wang. Run for Fun - Measuring Exergame Enjoyment , Interactive Qualifying Project IQP-MLC-LL16, Worcester Polytechnic Institute, Spring 2017. (Advisors Mark Claypool and Emmanuel Agu) Online at: http://www.cs.wpi.edu/~claypool/iqp/run-for-fun/
Khoi Duc Doan, Duc Chi Hoang, and Linh Thai Hoang. Lag of Legends: The Effects of Lag on League of Legends Champion Abilities, Interactive Qualifying Project IQP-MLC-LL16, Worcester Polytechnic Institute, Spring 2017. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/league-lag/
Joseph Blackman, Stephen Lafortune, and Adam Myers. The Effects of Latency and Jitter on a First Person Shooter: Team Fortress 2, Interactive Qualifying Project IQP-MLC-LJ15, Worcester Polytechnic Institute, Spring 2016. (Advisors Mark Claypool and David Finkel) Online at: http://www.cs.wpi.edu/~claypool/iqp/tf2/
Jared Goldman and Yuheng Huo. An Analysis Comparing Buffering versus Interrupts on Mobile Devices, Interactive Qualifying Project IQP-MLC-SS15, Worcester Polytechnic Institute, Spring 2016. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/video-buff-int-mobile/
Marco Duran, Thomas Meehan, and Matthew Thompson. Validation of a Taxonomy for Player Actions with Latency and Network Games, Interactive Qualifying Project IQP-MLC-TX15, Worcester Polytechnic Institute, Spring 2016. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/game-lag-tax/
Joshua Allard and Andrew Roskuski. Measuring the Annoyance in Streaming Media Caused by Buffers and Interrupts, Interactive Qualifying Project IQP-MLC-V214, Worcester Polytechnic Institute, Spring 2015. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/video-buff-int-1/
Kevin MacDougall and George Randel. Measuring the Effects of Buffering and Interrupts on User Experience for YouTube and Netflix, Interactive Qualifying Project IQP-MLC-V114, Worcester Polytechnic Institute, Spring 2015. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/video-buff-int-2/
Jonathan Decelle, Gabriel Hall, and Lindsay O'Donnell. The Importance of Matchmaking in League of Legends and its Effects on Users, Interactive Qualifying Project IQP-MLC-LL14, Worcester Polytechnic Institute, Spring 2015. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/lol-match/
Dan Farrington and Nick Muesch. Analysis of the Characteristics and Content of Twitch Live-Streaming, Interactive Qualifying Project IQP-MLC-TT14, Worcester Polytechnic Institute, Spring 2015. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/twitch-tv/
Adam Ansel, Eric Benson, and Timothy Bujnevicie. The IMGD Booth at PAX East 2014, Interactive Qualifying Project IQP-MLC-PB13, Worcester Polytechnic Institute, Spring 2014. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/paxbooth-2/
Robert Dabrowski, Christian Manuel, and Robert Smieja. The Effects of Latency on Player Performance and Experience in a Cloud Gaming System, Interactive Qualifying Project IQP-MLC-AAEZ, Worcester Polytechnic Institute, Spring 2014. (Advisors Mark Claypool and David Finkel) Online at: http://www.cs.wpi.edu/~claypool/iqp/onlive/
James Anouna, Zachary Estep, and Michael French. Network Latency and Cloud Games: A Study Using GamingAnywhere, Interactive Qualifying Project IQP-MLC-TC14, Worcester Polytechnic Institute, Spring 2014. (Advisors Mark Claypool and David Finkel) Online at: http://www.cs.wpi.edu/~claypool/iqp/game-anywhere/
David Eufemia, Xia Li, Will Parker, and Hnin Pwint Phyu. Finding Optimal YouTube Buffer Size for Mobile Devices on a Campus Network, Interactive Qualifying Project IQP-MLC-YB13, Worcester Polytechnic Institute, Spring 2014. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/video-buffer/
Andrew Lukas, Corinne Kennedy, Benjamin Miller, and Cian Rice. The Ultimate IMGD Booth at PAX East 2013, Interactive Qualifying Project IQP-MLC-PB12, Worcester Polytechnic Institute, Spring 2013. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/paxbooth/
Michael Johnson, William Addison Jones-Mulaire, and Michael Wall. Risky Business - A Serious Game in HIV Risk Assessment, Interactive Qualifying Project IQP-DMO-3344, Worcester Polytechnic Institute, Spring 2012. (Advisors Dean O'Donnell and Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/risky/
Chloe Emery, Petra Hartman, Jonathan Howe Kelly, and John Goodwin Lucker. Online Data Visualization for the Money in Africa Project, Interactive Qualifying Project IQP-MLC-1111, Worcester Polytechnic Institute, Summer 2011. (Advisors Mark Claypool and Guillermo Salazar) Online at: http://www.cs.wpi.edu/~claypool/iqp/british-museum/
Nicholas DeMarinis, Sarah Dinwoodie, Richard Kelly, and Heather Parker. Recruitment and Energy Audits of SMEs in Reigate, Interactive Qualifying Project IQP-MLC-1112, Worcester Polytechnic Institute, Summer 2011. (Advisors Mark Claypool and Guillermo Salazar) Online at: http://www.cs.wpi.edu/~claypool/iqp/reigate/
Andrew Creeth, Cody Shultz, Eric Spazzarini, and Cordell Zebrose. Identifying and Evaluating the Impacts of the 2012 Olympics: London Borough of Hounslow, Interactive Qualifying Project IQP-MLC-1113, Worcester Polytechnic Institute, Summer 2011. (Advisors Mark Claypool and Guillermo Salazar) Online at: http://www.cs.wpi.edu/~claypool/iqp/hounslow/
Tariq-Aziz Azizi, Christopher Casola, Long Huynh, and Adam Talbot. Developing Outreach Materials for the London Project Center, Interactive Qualifying Project IQP-MLC-1114, Worcester Polytechnic Institute, Summer 2011. (Advisors Mark Claypool and Guillermo Salazar) Online at: http://www.cs.wpi.edu/~claypool/iqp/lpc/
Matthew Guilfoyle, Kimberly Joback, Ashley Morgan, and Justin Stedman. Evaluating Learning Team-led on-gallery Experiences at London Transport Museum, Interactive Qualifying Project IQP-MLC-1115, Worcester Polytechnic Institute, Summer 2011. (Advisors Mark Claypool and Guillermo Salazar) Online at: http://www.cs.wpi.edu/~claypool/iqp/ltm/
Emily Hartzell, Aren Johansen, Thomas Liguori, and Jennifer Ober. Developing State of the Environment Indicators in Croydon, Interactive Qualifying Project IQP-MLC-1116, Worcester Polytechnic Institute, Summer 2011. (Advisors Mark Claypool and Guillermo Salazar) Online at: http://www.cs.wpi.edu/~claypool/iqp/croydon
Arthur Dutra, Ciáran Murphy, Andrew Nehring, and Jeffrey O'Rourke. FIRST Virtual Challenge, Interactive Qualifying Project IQP-BZM-VF08, Worcester Polytechnic Institute, Spring 2009. (Advisors Brad Miller and Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/roboiqp/
Joshua Brunelle. Video Game Archives: Massachusetts, Interactive Qualifying Project IQP-MLC-6A, Worcester Polytechnic Institute, Fall 2008. (Advisors Rodney Obien (Sponsor) and Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/game-archive
Scott Kolodzy and Kenneth Louf. The Effects of Gamma and High Dynamic Range Lighting on Performance and Perception in First-Person Shooters, Interactive Qualifying Project IQP-MLC-GP06, Worcester Polytechnic Institute, Spring 2007. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/gamma-hdr
Tim Connor, Adam Fiske, and Ryan Kennedy. The Impact of Frame Rate and Resolution on Player Movement in First-Person Shooters, Interactive Qualifying Project IQP-MLC-GP05, Worcester Polytechnic Institute, Spring 2006. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/fr-rez/
Mike Anastasia and Jeremiah Chaplin. The Effect of Playing Online Games on Productivity Levels, Interactive Qualifying Project IQP-MLC-WW05, Worcester Polytechnic Institute, Spring 2006. Sponsored by WorldWinner. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/games-prod/
Michael Lundy. An Analysis of the Effectiveness of an Interactive, Educational Game, Interactive Qualifying Project IQP-MLC-MB05, Worcester Polytechnic Institute, Spring 2006. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/massbalance/
Matthew Currier and Roland Smith. The Great Green Web Game, Interactive Qualifying Project IQP-SWP-9803, Worcester Polytechnic Institute, Spring 2003. (Advisors David Dibiasio and Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/green/
Adam Augusta and Michael Narris. Case Study of Perception of Network Use Policy, Interactive Qualifying Project IQP-MLC-NP00, Worcester Polytechnic Institute, Fall 2001. (Advisor Mark Claypool, co-advisor Robert Kinicki) Online at: http://www.cs.wpi.edu/~claypool/iqp/network/