The Effect of Latency on Performance in Warcraft III
Eric Girard, Nathan Sheldon, Seth Borg
Advisors: Mark Claypool and Emmanuel Agu
Major Qualifying Project MQP-MLC-NG02
Computer Science Department, WPI
ABC 2002-2003Abstract
With the increasing interest in network games and network game traffic, understanding the effect of delay, jitter and latency on Multiplayer Computer Games can help design better networks and games. We studied Warcraft III under various amounts of jitter and latency. As a foundation for research, we separated out the tasks in Warcraft III into their basic components, and analyzed each individually. Through carefully designed experiments, we find that the effect of latency on the outcome of Warcraft III is negligible.
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