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WPI (Worcester Polytechnic Institute)

Computer Science Department
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Quantifying the Effect of Latency on Game Actions in BZFlag

Chris Burgess and Nathan Roy

Advisor: Mark Claypool

Major Qualifying Project MQP-MLC-LG08
Computer Science Department, WPI
Terms ABC 2008-2009

Abstract

Latency's effect on performance in online games is becoming an increasingly relevant area of research. While much research has been performed on the broad topic of latency in games, this project studied the effect of latency on game actions based on their precision and deadline characteristics. We modified a publically available game to allow for artificially induced latency, ran experiments in that game with varying precision and deadline characteristics, and analyzed the resulting data to determine the trends.


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