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WPI (Worcester Polytechnic Institute)

Computer Science Department
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Thin to Win? - Network Performance Analysis of the OnLive Thin Client Game System

Alexander Grant and Michael Solano

Advisors: Mark Claypool and David Finkel

Major Qualifying Project MQP-MLC-LG11
Computer Science, WPI
Terms ABC 2011-2012

Abstract

OnLive was one of the first companies to make use of cloud computing technology to allow users to stream games. The goal of our project was to analyze OnLiveā€™s network performance and compare these results to two popular video streaming services, YouTube and Skype. Through careful measurements, we found that OnLive handles variations in a network differently than the other two services. These results indicate that OnLive has tailored their service to adapt to many different network conditions.


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