Claypool

Courses

Publications

Students

Projects

Service

Downloads

Misc


L33t or N00b? How Player Skill Alters the Effects of Network Latency on First Person Shooter Game Players
[skill]

L33t or N00b? How Player Skill Alters the Effects of Network Latency on First Person Shooter Game Players


Shengmei Liu, Atsuo Kuwahara, James Scovell, Jamie Sherman, and Mark Claypool

In Proceedings of the Game Systems Workshop (GameSys)
Istanbul, Turkey
September 28 - October 1, 2021


Game players generally want low network latency to maximize their chances of winning - in general, the lower the network latency, the less time between a player's action and the intended outcome. But how much network latency affects players with different levels of skill is not known. This paper presents results from a 36-person user study that evaluates the impact of network latencies on Counter-strike: Global Offensive (CS:GO), with skilled FPS game players divided into two groups - one group with extensive CS:GO experience and the other not. Analysis of the results shows that network latency impacts higher-skill players more than lower-skill players, with higher-skill players suffering greater score, accuracy and Quality of Experience degradations than do the lower-skill players for the same network latency.


Materials:


See also: