A Major Qualifying Project Submitted to the faculty
of Worcester Polytechnic Institute in partial fulfillment of the
requirements for the Degree of Bachelor of Science
Complex 3D Models usually require more processing
power than the average mobile device provides. A popular technique used in games
and real time rendering is to substitute polygonal representations and meshes
with images such as billboards, sprites, and imposters. Using a newly conceived
complex 3D model simplification algorithm called Billboard Clouds, we are
re-implementing the algorithm in the Java3D graphics library to reduce the
processing requirements of complex models.