Post Doctoral Researcher Opening!!
I am currently a professor in the Computer Science Department at WPI after receiving my PhD in Electrical and Computer Engineering at the University of Massachusetts at Amherst. My research interests are in the areas of mobile health, computer graphics including mobile graphics and rendering (real-time and photorealistic).. I am also interested in most areas of mobile computing
Mobile Health: I am interested in researching and developing smartphone apps that patients with health ailments can use to better manage their conditions. Specifically, I am interested in machine learning using smartphone sensor data to detect various ailments including alcohol consumption from gait analysis, or inferring depression, loneliness and sedentary behaviors from smartphone usage patterns. I am also interested in using machine learning/computer vision techniques to analyze smartphone images for health assessment including analyzing patients' wounds to assess healing progress.
Since 2011, I have been involved in the NSF-funded Sugar project to develop a mobile application for patients with advanced diabetes, which automatically analyzes the healing progress of their foot ulcers and helps them manage their condition at home. I have also been a co-Investigator on NIH-funded projects on obesity ( [RELAX] ) and substance (alcohol and drug) abuse. I am also the faculty director for the steering committee of the Health Delivery InstituteMobile Computing: I am interested in most areas of mobile and ubiquitous computing especially using smartphones. I have researched and developed a wide range of mobile applications including location-aware tour guides, location-aware security modules, and a mobile Emergency Medical Services (EMS) incident reporting application. I have worked on energy profiling of mobile applications ( [ PowerSpy ] and energy efficient techniques.
Computer Graphics:
- Mobile Graphics: In mobile graphics, we have created and prototyped a programmable mobile graphics API called the Mobile Adaptive Distributed Graphics Framework (MADGRAF) in which a powerful server can assist a mobile device in rendering relatively complex 3D scenes by applying techniques such as polygon simplification, image-based techniques, rendering using various Level-of-Detail (LOD) techniques and remote execution.
- Rendering: I am generally interested in global illumination techniques for realistic graphics rendering, both real time GI (shaders) and non-real time (ray tracing, photon mapping). I have researched and developed rendering models for realistic materials reflectance (BRDFs). Examples of realistic materials I have researched include interesting natural wavelength-dependent phenomena such as diffraction which produces the color streaks we observe when we look at a CD-ROM and interference which produces color in oil slicks and soap bubbles.
My Research Projects and Links
Current Research
- AlcoGait Smartphone Intoxication Sensing
- SmartWands: A Smartphone app for detecting, analyzing and managing chronic wounds
- WASH: Warfighter Analytics for Smartphone Healthcare (DARPA project to monitor warfighter health using smartphone sensing) [ Post Doctoral Researcher Opening!! ]
- Cardiovascular Artificial Intelligence Network (CAIN)
- RELAX: Smartphone app to mitigate stress-induced obesity
- Healthcare Delivery Institute at WPI
Past Research
- Sugar: Smartphone app for Diabetes Management and Care for Diabetic Foot Wounds
- Habit: Problem Solving Strategies for Weight-Loss
- Mobile Graphics Research Group (MGRG)
Interesting Independent Study Projects (ISPs)/Directed Research
- Topics in Computational Photography and Video-based Rendering by Cliff Lindsay
- Rendering Participating Media Using Photon Mapping (Global Illumination, Volume Rendering, Image-based lighting) by Zack Waters
- Real Time Rendering Using Spherical Harmonics by Cliff Lindsay
PhD Dissertations Advised and Co-Advised
- Programmable Image-Based Light Capture for Previsualization
Clifford Lindsay,
PhD Dissertation WPI Computer Science Department, Advisor, completed January 2013
- Ubiquituous Scalable Graphics using Wavelets,
Fan Wu,
PhD Dissertation, WPI Computer Science Department, Advisor. Completed November 2008
Masters Theses Advised and Co-Advised
- Real-Time Global Illumination using Voxel-Based Ray-Bundles,
Che Sun,
Masters thesis, WPI Computer Science Dept, Advisor, completed December 2015
- A Context-Aware Smartphone Application for Mitigating Barriers to Physical Activities,
Qian He,
Masters thesis, WPI Computer Science Dept, Advisor, completed October 2014
- Adaptive Spectral Mapping for Real-time Dispersive Refraction,
Damon Blanchette,
Masters thesis, WPI Computer Science Dept, Advisor, completed January 2012
- Algorithm Acceleration with GPGPU,
Kevin Yang,
Masters Thesis, WPI Electrical and Computer Engineering (ECE) Dept, (co-advisor with Xinming Huang), completed December 2011
- Application-Directed DVFS using Multiple Clock Domains on Graphics Hardware,
Juan Li,
Masters thesis, WPI Computer Science Department, Advisor, completed January 2009
- Energy Efficient Photon Mapping Masters thesis,
Brandon Light,
Masters Thesis, WPI Computer Science Dept, Advisor. Completed May 2007.
- Energy-Efficient Ray Tracing of Static Scenes on Programmable Mobile GPUs,
Peter Lohrmann,
Masters student, WPI Computer Science Dept, Advisor, (co-advisor: Robert Lindeman). Completed December 2006
- The Study of Energy Consumption of Accelerations Structures for CPU and GPU Ray Tracing,
Chen-Hao Chang,
Masters thesis, WPI Computer Science Dept, advisor, (co-advisor: Robert Lindeman). Completed December 2006
- Real-Time Rendering of Wavelength-Dependent Phenomena Using Spherical Harmonics,
Clifford Lindsay,
Masters thesis, WPI Computer Science Department, Advisor. Completed December 2006
- Remote Execution for Mobile 3D graphics,
Kutty Banerjee,
Masters Thesis, WPI Computer Science Department, Advisor. Completed May 2005.